The War of the Worlds, as told by videogames

FROM THE ARCHIVES: It’s one of the most influential science fiction stories of all time, but H.G. Wells’ classic has only rarely been adapted into game form. We take a comprehensive look at all who have tried and assess their varying success levels.

Million Onion Hotel is not a normal mobile game

FROM THE ARCHIVES: With credits including Romancing SaGa and Shadows of the Damned to his name, Yoshiro Kimura may not strike you as the kind of game developer to go indie. Here he shares his ambitions as he enters a new era of independent creation.

How do you get bookworms into games?

FROM THE ARCHIVES: Videogames have plenty of antecedents in literature, but text-heavy games have faced an uphill battle gaining recognition in the west. A rough history of where they’ve tried, where they’ve failed, and where they might go next.

There’s an official book about Flappy Bird, for some reason

FROM THE ARCHIVES: This infamous one-man game was only a short-lived App Store phenomenon, but that was long enough for someone to cash in. With some incredulity, we grudgingly admire a work of generational barrel-scraping.

How Sony’s biggest failure led to an indie renaissance

FROM THE ARCHIVES: The PSP Go is not remembered as one of Sony’s better hardware ideas, but it did prove a useful test bed for independent developers. We reflect on PlayStation minis, the indies who made them and the legacy of the program.